Hello!
Normally when you place a spine in Unity the position is based on the “root” bone.
For a particular animation I want to place the spine based on other bone.
Is there a way to do it inside Unity or using code?
My goal is to have a spine animation that is attached (placed) on a specific gameObject.
When the position of the gameObject changes, the position of the spine needs also to be updated.
I don’t know if that actually makes any sense. :think: