I apologize that I come in here without basic knowledge of Unity (I'm a Spine animator) but I'm hoping to confirm whether Unity has a means to recognize the stretch/compress features of an IK-constrained bone to a target in Spine.
Programmers for the project I'm on have already made the constrained bone follow a target for ranged targeting needs with projectile weapons - but after placing a whip attack that I have working perfectly in Spine (using a combo of FK for the animation, and IK for the length and angle manipulation) - It doesn't seem to want to preserve the stretch/compress for the IK resulting in an attack that isn't the proper length in Unity.
I appreciate any confirmation - even confirmation on whether what I'm asking isn't possible without substantial programming work, or if there's a place better suited to look for an answer. Knowing whether something is or isn't available will help narrow down what should be suggested to the programmers.
Thank you!