JGecek Hi. I have two blending modes, Multiply and Screen, that are not translating in Unity. You can see his face has a weird shadow across it, it's supposed to be on Screen, and under his head there is supposed to be a multiply shadow
Harald You need to add the provided Default BlendModeMaterials Skeleton Data Modifier asset at your _SkeletonData asset as described here: spine-unity Runtime Documentation: SkeletonData Modifier Assets You can have a look at the Spine Examples/Other Examples/BlendModes example scene that comes with the spine-unity unitypackage. Here the whirlyblendmodes_SkeletonData asset uses said Skeleton Data Modifier asset.