Hello.
Unity. Texture(texure(png)) is 1024x1024. Original sprites was prepared for 2048x2048 textures in Photoshop. I asked creator to make 2 exports:
- "x1.0" 2048x2048
- "x0.50" fault. 2 texture of 1024x1024, I forget about paddings, it is my fault)
After I asked creator to make export with "x0.49"
- "x0.49" 1024x1024 is one texture 1024x1024, and problem with it.
Same export("x0.49" with one texture 1024x1024) in Cocos2d-x is OK! Don't have this ugly effect.
I forgot to change Subject. It's not about compression, it's about bad scalling quality.