I apologize in advance if this isn't the correct place to post this (I blame Erika! lol) but after watching the latest Twitch stream about rigging, I started thinking out loud on the Discord about expanding the series beyond just rigging the Helmet character. It could start with a few tutorials on setting up some animations, say Idle, Walk and Run, just to use as raw materials for a series showing how to use Spine-Unity to get a character working in Unity and triggering the animations with code. Maybe even showcasing the different workflows between Spine's default animator and Spine-Mechanim and the pros and cons of each?
Basically we'd end up with a complete course on rigging, animating, and implementing a character in Unity via Spine.
Am I asking for too much? 'Cause I'm probably asking for too much. LOL These wouldn't necessarily need to be live streams, any kind of dedicated video tutorial series would be amazing. I'd buy it on Udemy if it existed. But yeah, it was suggested that I post the idea here to see if there was any interest in it, so here it is. (ducks for cover) :nerd: