Hello!
We are using Spine, and it looks great. But - when we instantiate our prefabs with spine animation attached on it, Unity freezes for several seconds, and then we see lots of work and 100+ MB garbage. Could you please tell us what's wrong - does our spines are bad, or maybe there is some settings to remove this lag?
On the screenshot - example with instatiaton of one Spine asset from resources folder in empty scene.