withoutScreenSpaceReflections.png
Everything is OK.
withScreenSpaceReflections.png
As you can see, when I using "the screen spcae reflections" , the character will become transparents.
I found the reson that it because the screen space reflections use the "gbuffer2(gbuffer normal)" to calculat the effect , but the spince shader didn't write the "normal" to it.
gbuffer2.png
depth.png
How can I fixed it ?
Thank you very much for helping me !!
Here is the Enviroment/Rendering Path/Shader information:
PC: windows10.0.18362.900
Unity: 2019.4.0f1
Spine: spine-unity-3.8-2020-05-18.unitypackage
PostProcessing: 2.3.0
Spine Shader: I use the Spine/Sprite/Vertex Lit ,with write to depth on
Render : Defferred
Color Space: Linear