Hi!
I'm working with a character who simulates being on a screen so I need to show her with a scanline texture over her, but this texture needs to follow her shape and she is animated. I'm using the clipping mask to draw all her body and place this texture, but it gets a bit tedious once I have to change everything in animate mode to keep following her.
Maybe there's another way to handle this with the clipping mask or a better way to solve this and I'm missing it?
I will appreciate any help 😉