Hello,
I'm using a "dissolve" Shader in unity made with the new Universal Render Pipeline.
When my character die, i animate the shader "Fade" property.
The issue is, if i remplace the default Spine material with this one, all my "fading alpha animation" like the "slice effect" from my sword just don't appear, maybe because the URP don't take account the Alpha animation and Blend mode from Spine.
So, i applied the URP"dissolve" material to the whole Skeleton, and i applied the "default" spine material (which handle the alpha animation/blend modes) to my "Slice/FX" slot since i don't need to dissolve this part anyway.
But assigning the Default material to a "Custom Slot" just don't work for me, it still keep the "Dissolve" material everywhere (you can see in the screen the "Override Disabled" is unchecked for the slot material.
So i don't know if this "Custom Slot material" don't work or if i miss something.
Or is there a way to use URP shaders, keeping the Spine properties (alpha animation and blend modes) ?
Or is there a way to apply the Custom Blend Mode Material somehow to a URP 2D Shader ?
(I'm using unity 2019.4.2f1 and the last Spine Packages)
Thanks in advance,
Bakudan.