Please note that you can delete everything except for the Assets
and Project Settings
directories. We don't need the Library
etc directories.
You could also upload it somewhere (wetransfer, google drive, dropbox) and send us the link via email.
Thanks for sending the reproduction package. Unfortunately we could not reproduce the issue from the reproduction package. It worked as intended (showing behaviour as in your second screenshot) when we opened the project in Unity and hit the left or right mouse buttons, same as when hitting the trigger parameters manually to start the override animations.
We used Unity 2019.3.15f1 instead of 2019.3.0f6 (as we've already got 16 different Unity versions installed in parallel), but I rather think that this has something to do with re-importing the assets. Could you have a try if the reproduction package works on your end when you re-import all assets? If it still shows the error, you could have a try installing Unity 2019.3.15f1 and see if it fixes it on your end as well.
A side note, which did not change anything however:
Your Mecanim Translator setup now shows Always Mix
at both the Base Layer
and the Attack
layer. I have recommended you to change only the Attack
layer to Always Mix
and leave the Base Layer
at Mix Next
. This is the same as disabling Custom Mix Mode
and thus using the recommended mix mode instead.