Sorry to bother for this but I've tried to follow some of the other posts about receiving shadows but to no avail.
I'm trying to receive cast shadows onto the spine animations from 3D Objects in the scene but my spine objects are refusing to receive them.
I've tried to use the URP Sprite shader with "Add Normals" and "Fixed Normals" both enabled, as well as changing the color space between Gamma and Linear but it still doesn't work. One thing I did notice is that the "Receive Shadows" option in the Sprite shader is always grayed out for me.
I was hoping to get a similar effect to that in this video, where the shadows from the surrounding environment interact with the sprites