Assets/Git/Spine/Editor/spine-unity/Editor/Components/BoundingBoxFollowerGraphicInspector.cs(36,7): error CS0246: The type or namespace name 'Boo' could not be found (are you missing a using directive or an assembly reference?)
Assets/Git/Spine/Editor/spine-unity/Editor/Components/BoundingBoxFollowerGraphicInspector.cs(236,17): error CS0246: The type or namespace name 'List<>' could not be found (are you missing a using directive or an assembly reference?)
Trying to intercept UI events but seems like it does not work with current implementation of BoundingBoxFollowerGraphics. Any missing part?
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class TTUIEvents : MonoBehaviour, IPointerClickHandler, IPointerEnterHandler, IPointerExitHandler, IPointerDownHandler, IPointerUpHandler
{
public Button.ButtonClickedEvent OnClick;
public Button.ButtonClickedEvent OnDown;
public Button.ButtonClickedEvent OnUp;
public Button.ButtonClickedEvent OnEnter;
public Button.ButtonClickedEvent OnExit;
public void OnPointerClick(PointerEventData eventData) => OnClick.Invoke();
public void OnPointerEnter(PointerEventData eventData) => OnEnter.Invoke();
public void OnPointerExit(PointerEventData eventData) => OnExit.Invoke();
public void OnPointerDown(PointerEventData eventData) => OnDown.Invoke();
public void OnPointerUp(PointerEventData eventData) => OnUp.Invoke();
}