Hello, I am writing the class to customize fade-in effect by referencing SkeletonRenderTextureFadeout.
using UnityEngine;
using Spine.Unity;
[RequireComponent(typeof(SkeletonRenderTextureBase))]
public class SkeletonRenderTextureFade : MonoBehaviour {
SkeletonRenderTextureBase skeletonRenderTexture;
}
However, the editor says SkeletonRenderTextureBase could not be found.
The SkeletonRenderTextureFadeout itself works well though.