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  • Spine 4.2 imports PSDs directly, no Photoshop scripts needed

Great news! I can finally stop renewing Adobe sub.

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I wanted to try it on Mac M1

Spine Launcher 4.2.03
Esoteric Software LLC (C) 2013-2023 | http://esotericsoftware.com
Mac OS X aarch64 14.3.1
Apple, Apple M1, 2.1 Metal - 88
Downloading: Spine 4.2.13-beta Professional
Starting: Spine 4.2.13-beta Professional
Spine 4.2.13-beta Professional
Licensed to: <removed>
New hotkeys are available:
Highlight Pixels: <not mapped>
Pixel Snapping: <not mapped>
Dopesheet Rows: <not mapped>
Using customized hotkeys: hotkeys-1.txt
ERROR: Audio disabled, OpenAL could not be loaded:
[UnsatisfiedLinkError] /private/var/folders/4m/t1ln6cbn5331rxpbfh3p3fj80000gn/T/.spine/pinguin/openal.dylib: dlopen(/private/var/folders/4m/t1ln6cbn5331rxpbfh3p3fj80000gn/T/.spine/pinguin/openal.dylib, 0x0001): tried: '/private/var/folders/4m/t1ln6cbn5331rxpbfh3p3fj80000gn/T/.spine/pinguin/openal.dylib' (fat file, but missing compatible architecture (have 'i386,x86_64', need 'arm64')), '/System/Volumes/Preboot/Cryptexes/OS/private/var/folders/4m/t1ln6cbn5331rxpbfh3p3fj80000gn/T/.spine/pinguin/openal.dylib' (no such file), '/private/var/folders/4m/t1ln6cbn5331rxpbfh3p3fj80000gn/T/.spine/pinguin/openal.dylib' (fat file, but missing compatible architecture (have 'i386,x86_64', need 'arm64'))
   at jdk.internal.loader.NativeLibraries.load(Native Method)
   at jdk.internal.loader.NativeLibraries$NativeLibraryImpl.open(Unknown Source)
   at jdk.internal.loader.NativeLibraries.loadLibrary(Unknown Source)
   at jdk.internal.loader.NativeLibraries.loadLibrary(Unknown Source)
   at java.lang.ClassLoader.loadLibrary(Unknown Source)
   at java.lang.Runtime.load0(Unknown Source)
   at java.lang.System.load(Unknown Source)
   at com.esotericsoftware.spine.editor.audio.Audio.<init>(_:101)
   at s.OAe._(_:174)
   at s.NxS._(_:180)
   at s.NAj._(_:124)
   at s.NxS._(_:175)
   at s.NxS.I(_:90)
   <events>
Started.
ERROR: Error processing PSD: /Users/YYYY/workspace/Bla.psd
[arg] key cannot be null.
   at s.MuJ.I(_:128)
   at s.MuJ._(_:177)
   at s.opx.C(_:132)
   at s.opx._(_:88)
   at s.yOY._(_:38)
   at s.UwA._(_:500)
   at s.UwA.I(_:460)
   at s.UwA._(_:475)
   at s.vnx.D(_:1058)
   at s.qHV.I(_:403)
   at s.Owp._(_:91)
   at s.MJZ._(_:28)
   at s.bUt._(_:188)
   at s.bUt._(_:158)
   at com.badlogic.gdx.scenes.scene2d.ui.Button.I(_:125)
   at s.WiQ._(_:93)
   at s.pgM._(_:88)
   at s.gIn._(_:71)
   at s.wsr.I(_:354)
   at s.nul.I(_:124)
   at s.JhS.I(_:80)
   at s.cod._(_:75)
   at s.ylb._(_:126)
   at s.NxS.I(_:216)
   at s.NAj.I(_:137)
   at s.rbv.run(_:186)
   <events>
  • Nate replied to this.

    I don't think we're realising how AWESOME these new features are.
    I'm not sensing the necessary EXCITEMENT here.

    Let me fix that:
    🥳

      Fabiano
      You are Right!
      I'm actually more excited for the release of 4.2 because of this feature than I was when physics was introduced!

      pinguin Thanks for sending the project! We have fixed processing it.

      I agree, the PSD processing is super cool. Maaaybe not as cool as physics, but it's pretty great! 😉 BTW, all the credit for PSD processing goes to Davide, who has been working hard on it for months. We should see more of Davide on the forum soon! Right Davide!? 😆

      Here I am 🙂
      I agree physics is way more cooler, even though importing PSD directly into Spine is cool too!
      Super excited to see this feature used by everyone! 😃

      我试了下用Affinity Photo导出psd文件,但是导入spine后丢失了内部图层。顺便问一下怎样上传本地图片,论坛的上传功能似乎没法使用。

        Davide 我刚把截图和文件发到了你的邮箱

          habahu

          Thanks habahu for sending us the PSD.

          Currently clipping masks are applied to the underlying layer only if the involved layers are contained into a [merge] group.

          To obtain the desired result you have to do like in the image below:

            Davide 我明白了,谢谢你的解答,能否改进一下psd导入功能,比如增加一个自动合并剪贴蒙版的选项。

              habahu

              Sure, we're trying to match the PSD script as much as possible.
              Thanks again for reporting this 🙂

              Nate stickied the discussion .
              4 days later

              Spine PSD importer problem:

              When a layer doesn't have a name, the spine considers its name to be incorrect and takes the name of its hierarchy.
              Basically in affinity designer every form and curve have by default no name.

              If i do (layer representation)
              -[merge]spine
              --------<rectangle> (no name)
              --------<curve>

              Spine say the "layer name is not a valid attachment name"
              Because it process the name despite the [merge] tag

              the forum seem bugged cant upload anything so i give a link of screenshot
              https://mega.nz/folder/p6I2GAhT#016n5YURkACPkKqfAz_bcA

                valahaha
                The problem you reported has been fixed with the latest beta.
                Thanks again for reporting this problem and let us know if there's some other malfunctions importing PSD generated by Affinity Designer 😃

                  Davide

                  Nice it work well
                  Thanks for the amazing opportunities to use this my workflow at best💓

                  Davide

                  Hey, have you re-modified the import script ?
                  From 4.2.26 to other the "/" in layer name doesnt work anymore for the skin folder.
                  [skin:chara/skin1]layer doesn't create sub-folder it only concatenate in spine a skin name

                  So [skin:chara/skin1] give charaskin1 for the skin name.

                  The [folder:x] tag doesn't seem to be working too.

                  Have a nice day