Mario Oh no, not a file selection, that would be way too much to ask for lol. Just a simple load json/txt from a folder at runtime apply it to the skeleton (Similar to how mods work in many games).
Unreal can load a json at runtime:
FString loadedJson;
FFileHelper::LoadFileToString(loadedJson, *("Project/Mods/TestSkeleton.json"));
Would this loaded json string be possible to load into the skeleton? Dragging the json into the editor already parses everything into the uasset, so I wonder if it might be a simple process?
The Unity Spine already works this way, does this seem simple in unreal? Or is it still much more complex than that? (If so then no worries!)