While studying 3D character animation, I learned a technique called blending.
Using blending, I saw that when the IDLE and RUN animations of a 3D character switch, they switch naturally.
(Without the need for separate IDLE TO RUN / RUN TO IDLE animations)
So, I wanted to apply this technique to 2D Spine, so I tried to apply it in the same way, but strangely, the 2D Spine character broke...
Can't I mix animations of 2D (or 3D) characters made with Spine using blending?
I wonder if it's possible to apply blending, because it has the advantage of not needing intermediate motion animations and making it easier to manage the animation status window!