Currently, Spine does not support an 'image mask' or 'alpha mask' feature similar to what is available in Live2D or After Effects. The existing masking capabilities in Spine are limited to polygonal clipping, which can be quite performance-intensive, especially at runtime. While there have been numerous requests for more advanced masking features, such as feathered or soft masks, these have not yet been implemented due to the complexity and potential conflicts with game engine shaders. The development team has acknowledged the usefulness of such features and expressed interest in adding them in the future, but they are currently focused on other priorities.