todd
 
This is the standard sequence of calls that occur during a frame update in spine-pixi-v8. Below is the same function, but with the invocations that are not relevant at the moment removed:
  
private _updateAndApplyState(time: number) {
	this.state.update(time);
	this.skeleton.update(time);
	this.state.apply(this.skeleton);
	this.beforeUpdateWorldTransforms(this);
	this.skeleton.updateWorldTransform(Physics.update);
	this.afterUpdateWorldTransforms(this);
}
As you can see, there are also beforeUpdateWorldTransforms and afterUpdateWorldTransforms, which allow you to inject custom logic before updateWorldTransform is invoked.
  
If you need further assistance, it would be helpful if you could share a clip and the code you are currently using, or, more generally, a minimal reproduction project.