I’m experiencing a significant FPS drop in Unity when using Spine animations with a mask. Normally, the FPS stays around 60, but with the mask applied, it drops to 40–30. I have tested importing the same files in Unity both with and without the mask. Without the mask, the performance is fine, but with it, the FPS drops significantly.
Since using the mask is essential for our Spine animations, is there an alternative way to export or optimize the setup to retain a stable FPS in Unity? I have exported the Spine animation in Binary format.
Any suggestions would be appreciated.