I usually use a 10x10 pixel square image in white just to save a lot of space in some cases. It really depends on the graphic style of the project, but in my case, we usually use flat colors and it works very well.
i.e.:
This door and walls would use a lot of space in atlas.

The white square just below the colors examples its the real size of the "Pixel" image.
So I use the "Pixel" image, creat Mesh, deform the mesh and adjust the color.
This method saves me a lot of space on projects with a lot of spines.