Hello,
I’m encountering an issue with differences on preview and export of my animation in Spine 2D. The bones in the hand and feather are exhibiting strange behaviors, they using scale movement that is inverted, rotation and translation. It seems that the transformations are being displayed with different in preview and export in MOV.
I’ve checked the settings, but I’m not sure what might be causing this issue. Has anyone encountered something similar? I would appreciate any suggestions or advice on how to fix this.
Thank you in advance for your help!