kBlankii Thank you for providing the Spine project for testing! I have tested with it and have confirmed that some combinations can reproduce the problem you mentioned and some combinations cannot.
I was able to reproduce the crash with our Godot 4.3 custom build, but when I installed the GDExtension on Godot 4.3 downloaded from Godot's official website, it did not crash and the animation played correctly.
The following are the states of the Spine and Godot editors when tested:


I will continue to investigate the difference between crashing and not crashing, but for now I just wanted to let you know as soon as possible that you may be able to use Chinese text in some combinations without waiting for our updates. We will let you know if we find anything else.