suanLoBeach Ah, sorry if my answer was confusing. The Inspector doesn't allow changing constraint properties or adding animation keys. To modify a skeleton's constrained property or add keys, you need to do it in code. This applies not only to physics constraints, but to other elements as well.
If you just want to change the value of the Wind property directly, you can write code like this:
SkeletonAnimation skeletonAnimation = GetComponent<SkeletonAnimation>();
PhysicsConstraint constraint = skeletonAnimation.Skeleton.FindPhysicsConstraint("YourConstraintName");
constraint.Wind = -2.0f;