I have a character in Spine that uses multiple weapon skins (bow, spear, and staff). The idle, walk, hurt, animations work fine across all skins. However, the problem arises with the attack animation: the spear and staff share one attack animation, but the bow needs a different attack animation. When I create a separate attack animation for the bow, it ends up affecting the spear and staff having the bow animation as well.
What can i do to avoid this?
I tried making separate slots for all the weapons as well