I am trying to set up the SkeletonRenderer in my existing monogame file based on the example project for spine posted on github (spine-monogame/spine-monogame-example/ExampleGame.cs). I installed the Spine NuGet package on my game and included 'using Spine' in my Game.cs. I am able to define the classes:
protected Skeleton skeleton;
protected AnimationState state;
protected Atlas atlas;
just fine, but whenever I try to define:
protected SkeletonRenderer skeletonRender;
visual studio give an error as it does not recognize the definition of this class. I see from the example project, though, that this class is necessary to draw textures from the skeleton on screen. Is this correct or is there another way to draw them? I also do not see this definition in the "spine-csharp" resource files.
Where can I get the files for the SkeletonRenderer class? Also, if there is any detailed tutorial on how to get from the output of the Spine software to working in monogame runtime, that would be appreciated as I haven't found such a tutorial myself.