Misaki thanks Misaki, very exciting update.
In this GIF you can see the aiming IK being moved, and there are 2 green "limiter" bones pointing to the player aiming IK.
The main yellow "weapon" bones have their own transform constraint targeting the green limiter bones, but with a percentage of the green bone rotation being applied to the yellow bone rotation.
Ideally one would point the main yellow bones straight to the player aiming IK, but it's tricky as the aiming IK doesn't actually rotate itself, just move X and Y.
Using the new transform constraints is there a way to skip the green bone altogether? It would be nice as it adds an extra step to the rig.
Apologies if this is not the place to discuss in detail.
