@franmvoisard Thanks for testing, sorry to hear the issue persists! We've just checked your reproduction assets, the problem seems to be due to backface culling. Your skeleton's root bone is flipped via Scale X
set to -1
(in your Spine project). This turns front-facing triangles into backfacing ones, which UI Toolkit unfortunately discards and seems to not provide any setting to customize cull mode, as VisualElement does not allow setting a custom Material or Shader. So if anyone knows a way how cull mode or a custom shader can be used, please do let us know.
A simple solution would be to change the root bone Scale X value from -1 to 1 and instead flipping the UI visual element.
Note that the Spine Editor by default has culling disabled, you can enable Viewport - Backface Culling
in the settings here to visualize the effect in the Editor as well.