Harald
I'm kinda sad that I haven't checkout the forum BEFORE updating all my project to the lastest beta version, but I couldn't wait to try your amazing new addition ! It's my fault anyways, it's a beta.
Anyways, I didn't actually changed anything on my constraint right now, I could have skipped the beta honestly. (I mean on this project, I tested it on another scene and didn't changed back to 4.2)
I did it anyway, but now the import in bytes doesn't work for me :
IndexOutOfRangeException: Index was outside the bounds of the array.
Spine.SkeletonBinary.ReadSkeletonData (System.IO.Stream file) (at Assets/Plugins/Spine/Runtime/spine-csharp/SkeletonBinary.cs:326)
Spine.Unity.Editor.AssetUtility.AddRequiredAtlasRegionsFromBinary (System.String skeletonDataPath, System.Collections.Generic.List1[T] requiredPaths) (at Assets/Plugins/Spine/Editor/spine-unity/Editor/Utility/AssetUtility.cs:224)
Spine.Unity.Editor.AssetUtility.GetRequiredAtlasRegions (System.String skeletonDataPath) (at Assets/Plugins/Spine/Editor/spine-unity/Editor/Utility/AssetUtility.cs:141)
Spine.Unity.Editor.AssetUtility.ImportSpineContent (System.String[] imported, System.Collections.Generic.List
1[T] texturesWithoutMetaFile, System.Boolean reimport) (at Assets/Plugins/Spine/Editor/spine-unity/Editor/Utility/AssetUtility.cs:438)
Spine.Unity.Editor.SkeletonDataAssetInspector.DoReimport () (at Assets/Plugins/Spine/Editor/spine-unity/Editor/Asset Types/SkeletonDataAssetInspector.cs:698)
Spine.Unity.Editor.SkeletonDataAssetInspector.OnInspectorGUI () (at Assets/Plugins/Spine/Editor/spine-unity/Editor/Asset Types/SkeletonDataAssetInspector.cs:240)
UnityEditor.UIElements.InspectorElement+<>cDisplayClass79_0.<CreateInspectorElementUsingIMGUI>b0 () (at <eebf6a509b354512a5d405c8a7dd6f88>:0)
UnityEngine.GUIUtility😛rocessEvent(Int32, IntPtr, Boolean&)
The JSON import work fine, so it's fine for me, at least until you solve the problem. I haven't done all my project but I hope it will work on others too.
I can give you the project, the byte and the JSON if wanted, if it can help you.
Anyways, the things you added in 4.3 is amazing ! The keysheet, constraint... amazing work. 💯