It seems like you're encountering an issue with importing a .skel
file into Unreal Engine. Based on the information provided, ensure that your Unreal project is a C++ project, as a blueprint-only project may not work with the Spine plugin. Additionally, make sure you have the latest version of the spine-ue4 plugin, as there were updates to address issues with Unreal Engine 4.24 and later. If the .skel
file is not being recognized, double-check that the file is indeed a valid Spine binary export and not mistakenly a JSON file with the wrong extension. You can verify the file format by opening it in a text editor or a hex editor to check its contents.