Beeftor So, if you reopen the UE project where SpinePlugin has been installed, you will be able to see the error log? Or does the error occur when you create a new C++ project that has nothing to do with the project where SpinePlugin is installed?
Based on my testing using UE 5.5.3, I created a blank C++ project, closed it, installed spine-ue, closed the project again, and reopened it without encountering any issues. I then created a new blank C++ project, and that also worked without any problems. I would like to know exactly at which step the error occurs.