Hi, I encountered an issue with Unity not loading the second texture atlas from exported Spine data.
Initially, my Spine export only had one texture, and everything was working fine in Unity.
Later, I updated the Spine project and exported again — this time it generated two textures.
However, after manually copying the new .json, .atlas.txt, and texture files into the same Unity folder (via File Explorer), Unity still loaded only the first texture. The second one was not shown, and parts using it appeared pink.
When I placed the exported files into a new folder in Unity, both textures were loaded correctly.
Is this expected behavior? Is there a proper way to refresh the atlas data when replacing exported files?
Thanks!