Hello, guys!
I have a problem when using Spine animations on Unity. In this case, it is a SkeletonGraphic, but the problem is the same for skeletonAnimation.
I tried to find a solution myself, but after trying for three hours, I didn't find the solution. The problem is the transition between an animation parpadeo/bajo, let's say A, to parpadeo/normal, let's name it B.
The transition works well when I go from B to A, but when I go from A to B, it doesn't show any transition. When I use the Spine preview, everything goes well, but not on Unity. Another character (Rin) works well with the transition, whether it's A to B or B to A, and I'm using the same code to change the animations:
v_animationState.SetAnimation(p_track, p_nombre, true);
I noticed this problem happens to my character, Rex (and another three NPCs), only when his eyes open, not when they close.
At first, I used different ways to do those animations for each Spine object, but even after animating Rex the same way Rin is animated, Rex's blinking still does not work well during the transition.
Rex:
Rin: