Hi, I'm trying to implement the owl example project in Spine 4.2 latest inside Unity. I've tried to use both Unity 6.1 and Unity 2022.3. Currently I'm on 2022.3. I also used the latest Unity Package, installed from git using the Package Manager.
My issue is that, when I play the "idle" animation on track 0, and "up" animation on track 1 using Additive Mix Blend on Spine, it's doing perfectly well. But when I do it on Unity, it rotates wildly. I have not tried other prject as I'm not a spine animator, so I couldn't create my own example project.


My code is fairly straightforward

``using Spine.Unity;
using UnityEngine;
using Sirenix.OdinInspector;
using Spine;
public class SpineAnalogPlayer : MonoBehaviour
{
[Tooltip("Only used for editor purpose, not used in game."), Space]
[SerializeField] SkeletonDataAsset skeletonDataAsset;
[SerializeField] SkeletonAnimation targetSkelAnim;
[SerializeField, PropertySpace(10f, 10f)] private int trackIndex;
[SpineAnimation(dataField = "skeletonDataAsset")]
[SerializeField] private string upAnim, downAnim, leftAnim, rightAnim;
[Button]
void PlayAnalog()
{
targetSkelAnim.state.SetAnimation(0, "idle", false);
TrackEntry entry = targetSkelAnim.state.SetAnimation(trackIndex, upAnim, true);
entry.MixBlend = MixBlend.Add;
entry.Alpha = 0.01f;
}
}
``
Is there something I'm doing wrong? thank you!