I don't know if this is a bug or some mistake on my part and I don't even know how to describe it well.
I have multiple, quite complex projects, that include a few characters with a lot of skins, meshes, bones etc. After some time I need to go back to those project, to update them with a new skin and export it to my game. Since I'm working with GameMaker, I work with version 4.0.64 and only this version, so I'm not changing it at any point.
Sometimes when I go back to the project I can see that something weird has happened with one or a couple of meshes on a few different skins, as if a bone has disappeared (it is removed from the binding thus making the mesh go crazy), or the weights just get reassigned to a different bone.
At the beginning I thought that maybe I clicked something by mistake, but this is repeating over and over again on different occasions and yes - I am sure that everything worked well before, as those projects were already exported and used in my game.
Did something like that happen to anybody else?