Hi everyone,
I’m using the Spine Unity Runtime and I have a question about mixing skins.
I have a character (say Spineboy) that comes with a few skins — for example, some hats, body armors, and some tools. Now I’ve created another version of the same character in a second Spine file, with new hats, new body armors, etc.
What I’d like to do is mix these parts — for example, use the hat from the first file with the armor from the second one, and create custom combinations in Unity at runtime.
Is this possible? Can I combine skins or attachments from two different Spine files? Or do I need to rework everything into a single file inside Spine?
I’m trying to keep each Spine file small and modular, so I can add new skins to the game in the future without having to re-export everything each time.
Would this kind of modular setup have any impact on performance? Any tips or warnings would be helpful.
If there’s a recommended workflow for this (like sharing skin placeholders between projects, etc.), I’d really appreciate the help.
Thanks!