Hi Nate! The project was made a long time ago and we only have binary files available. "The logic to fix the vertices when nonessential wasn't checked is relatively simple. Depending on your answers, we may be able to write a script to do it." - That would be great!
I recorded a video that clearly shows the problem and how to solve it in the editor. There is no triangle correction functionality in the CLI, so no matter how I tried to repeat the same actions, the B_bear_L_arm mesh is missing, or the file is not imported into Unity and is marked as corrupted. Thank you!
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If you have any questions, please ask, I will be happy to answer.