In PixiJS runtime, you can adjust texture filtering and alpha settings by modifying the .atlas
file and the texture settings in your code. For smooth edges and anti-aliasing, ensure that the filter
entry in your .atlas
file is set to Linear, Linear
instead of Nearest, Nearest
. This can be done by exporting your assets with Linear
as the value for Filter min
and Filter mag
in the Texture Packer Settings. Additionally, you can manually update these values in your code if needed. PixiJS does not have direct equivalents for Unity's sRGB (Color Texture)
and Alpha Is Transparency
, but you can manage transparency and color space through shader adjustments and texture settings in your PixiJS application.