Hello,
I'm using Spine with Unity, and I've noticed that every time I duplicate a Spine GameObject (SkeletonAnimation), the draw call count increases, even if I don't modify anything — not the material, rotation, or scale.
All duplicated objects use the same material and atlas. I'm simply duplicating the original GameObject without changing any of its properties.
Is this expected behavior? Is there any way to make multiple Spine instances share a draw call?
I'd appreciate any insight or suggestions. Thank you!!!
