Dear Esoteric Software Support Team,
I am a registered Spine Professional user experiencing critical compatibility issues with the Spine-Godot extension that are preventing me from exporting my game to mobile platforms.
Current Environment:
• Godot Version: v4.3.stable.official[77dcf97d8]
• Platform: macOS (development), targeting Android and iOS
• Spine License: [Your license type/registered user]
Issue Summary:
My game uses Spine skeletal animations and atlas files, which work perfectly in the Godot editor.
However, I cannot successfully export to Android or iOS.
Android Export Issue:
• Previously Working: Successfully exported to Android with Spine animations until 6/10/2025 using gdextension dated 04/14/2025
• Current Problem: After system issues, I updated the gdextension from your website on 6/25/2025 (file dated 06/22/2025)
• Export Behavior: Android export now crashes during the script building phase (approximately 5-10 seconds into the build process)
• Troubleshooting Attempted:
• Reverted to the 04/14/2025 gdextension version - crash still occurs
• Cleared all Gradle caches and build artifacts
• Reinstalled Android build template
• Confirmed blank Godot projects export successfully to Android (issue is Spine-specific)
iOS Export Issue:
• Cannot complete any iOS export from Godot that successfully builds through Xcode
• This has been an ongoing issue, not related to recent changes
Request:
I require a Spine-Godot extension that is fully compatible with Godot v4.3.stable.official [77dcf97d8] for both Android and iOS exports. If this is not available, I may need to consider alternative solutions for either the game engine or animation system.
Previous Experience: I previously developed Episode 1 of this game series using Unity, but encountered significant compatibility issues with Spine integration — specifically with Unity's addressable system, singleton management, and inability to properly stage animation skeletons or atlases using Unity's Animation Player or Controller.
This led me to migrate to Godot, where the Spine integration has been excellent until these recent export issues.
If Godot and Spine do not provide compatibility for mobile development, what platforms do you suggest for me to use that will allow exporting of Spine animations to mobile devices?
Technical Details:
Current gdextension shows compatibility_minimum = "4.1"
Android libraries present: arm64 and x86_64 debug/release variants
All library paths in gdextension file match actual file locations
Could you please provide guidance on:
• A compatible Spine-Godot extension for my Godot version
• Known issues with the recent 06/22/2025 extension release
• iOS export compatibility status
Thank you for your assistance. I'm happy to provide additional technical details or crash logs if needed.
Kind regards,
Paul Hebert