I’m currently working on a 2D game and planning to use Spine for character animations. However, I won’t be creating the animations myself, I’m hiring an animator who owns a legitimate Spine license and will deliver the assets (likely .json, .atlas, .png, etc.).
My question is:
Do I still need to purchase my own Spine license if I’m only using the exported Spine assets inside my game via the official Spine runtime (e.g., Spine-Godot)?
To clarify:
I won’t be animating anything myself in Spine.
I will be importing and playing the animations in my game via the official runtime.
The game may be published commercially in the future.
I want to make sure I stay compliant with Spine's licensing terms. Would appreciate any guidance from the community or team.
Thanks in advance.