NEV Thank you for sending us the PSB file! Since the file was a bit complex, I was unable to address all layers, but I have sent you a revised version via email with the groups and hierarchy corrected.
I'm not entirely sure if this was the issue you were facing, but placing a [folder] tag below a [skin] tag caused the attachment names to change. As a result, separate skin placeholders were created for each skin. This behavior is generally undesirable when using skins to switch appearances, as it would require you to manually change the attachments via animation or code in order to display the correct look.
If you want to organize image folders using a different hierarchy, I recommend specifying the path using only the [skin] tag. For example, writing [skin]A/B
will save all layers in the B subfolder within the A folder. However, please note that this structure will also be reflected in the skin hierarchy within the Spine editor.
Additionally, you have consistently used the [slot] tag to define which slot each layer belongs to. However, when using the [skin] tag, layers with the same name under different skins are automatically grouped under the same slot. Therefore, unless you specifically need each attachment to have a unique name, the [slot] tag is generally unnecessary.
As for placement, there were no guide lines to indicate the origin. If you'd like the origin to be positioned at the character's feet, you can place a crosshair guide at that location, and then drag the canvas so that the crosshair aligns with the top-left corner of the ruler. This will set that point as (X:0, Y:0). This process is explained in the following video:
If you have any questions or issues, please feel free to ask.