FattyJoker What exactly do you mean by "distorted", do you mean the mesh edges should be straight downward? Could you show a second image of the expected result, e.g. how it is supposed to look, e.g. in the Spine Editor. Please note that we don't know your project.
Are you using Physics Constraints at your flag?
Regarding your export and import settings: did you also enable Straight alpha texture
at the Material?
My Unity version is 2021.3.41f.
Spine version is 4.2.18
What exact version of the spine-unity runtime (name of the unitypackage, also listed in Assets/Spine/version.txt
, or in the Package Manager) are you usiung?