Hi!
I'm wondering if there's a better way of doing something that annoys me a bit.
Sometimes when I'm animating a whole scene in Spine I need to add a lot of similar things that are scattered all over the place. Sweat is a perfect example for this - nothing complicated:
- Two/three bones for a drop of sweat
- Slot with meshed drop of sweat (bound to the bones above)
- Path with bones constrained to it
Animation is nothing fancy too
- Bones scale from 0 to 100, ride down the path, disappear by the end with Alpha going to 0 and repeat
This is super easy stuff. But then I want to add 50 of it, and every drop of sweat is offset by a different amount to make it look realistic, and dropsheet becomes pretty hard to manage.

What would be your tips for managing cases like that?