Hello Spine community!
I'm currently working on a fighting game. Recently we took the decision to move with UFE2 for Unity.
Their system is quite good, but we quickly found out that using Spine for it, can get complicated.
They are using a data asset system for animations, so we plug the animation into the datas and it play it.
At first it wasn't working because it need the keyframes of the animations to be 'read'. For a good while we couldn't make it work, but I found out that baking the animations solved the problem, or at least just make the animations 'work'.
Currently I have to most likely rework most rigs and animations because the baking system, don't bake mesh deformations, is limited to 4 bones, don't work with constraints... ( I have a snake like character using spline)
Also when I bake I have weird deformations occuring and jerks poping.
Is there a better baking solution that is less limited or an alternative?
I'm using Unity 2022.3.5 and Spine 4.1

Here an exemple of weird deformations, the mesh is using 3 bones influence. I tried 2 bones influence and it's still the same.
Here an exemple of an animation jerk, wich don't when in spine, but does once baked.