Hi, we are working in the same Unity project where we need to separate two glow/emissive elements of a Spine character into different materials. We have a green and a red glow/emissive verions.
Currently, when I use the built-in Texture Packer with separate folders (e.g. /images/body/ and /images/glow/), Spine correctly generates multiple PNG atlas images, separated atlas.txt files, but don't produce JSON file with referencing all of them.
By simple export function the Spine produces only one atlas.txt file and JSON cannot use the other, multiple PNG atlas files and atlas.txt files in Unity.
For Unity, I would need these layers (e.g. glow/emission, skin variations) to be exported as separate .atlas.txt files as well, so I can assign them to separate materials and use them independently in shaders (e.g. as emission maps).
Is there a solution for this within Spine, or would this require external tools or manual post-processing, perhaps modified Unity Spine runtime?