Hi everyone!
I'm working on a wizard character who uses magical orbs that orbit around them. The character has 5 different skins, and each skin adds one additional orb — so Skin 1 has one orb, Skin 2 has two, and so on up to five orbs.
All the orbs share the same animation and particle system, and they move along an elliptical path around the character using constraints. That part is working fine.
The challenge I'm facing is that as the number of orbs increases with each skin, the spacing between them needs to adjust so they remain evenly distributed along the path. Is there a way to dynamically change the spacing (or positions) of the orbs per skin, without having to create separate animations for each skin?
Any advice or tips would be greatly appreciated!
Thanks!