Hi! When trying to compile the source version of Spine Godot (with C#) it doesn't seem to be creating a GodotSharp folder as well like the documentation says
"Additionally, you will find a folder GodotSharp in the spine-godot/godot/bin directory. It contains all the C# binding assemblies for the Godot API, including the spine-godot runtime APIs."


I cloned the spine-runtimes repo and ran these two commands
./build/setup.sh 4.4.1-stable false true
./build/build-v4.sh true