Hi everyone!
I’m using a Path in Spine and I need to parse its data in Unity. Some of the values look a bit strange to me.
For example, for an open Path:
From pathAttachment I get the number of coordinates as points * 6 — that part makes sense.
But in lengths, the number of segments is equal to the number of points, even though for an open path I’d expect it to be points - 1.
What does this last length represent, and how should I use it to correctly display the Path?