Martian I used this code, and it can turn a part of the Spine animation red, but the parameters (1.0, 1.0, 1.0, 1.0) don't make the Spine white; they just keep the original color.
Colors are multipled, so multiplying with red makes things lose blue and green portions and looks as expected. Multiplying with white (1.0 at each channel), which is also the default color, does not change anything.
What you can do instead is use the tint black dark color of a Slot.
See the documentation here:
https://esotericsoftware.com/spine-slots#Tint-black
Please note that you then have to enable Advanced - Tint Black
at the skeleton component in the Inspector, and also use a Tint Black shader like Spine/Skeleton Tint Black
or enable Tint Black at URP shaders.
There are other solutions as well to turn a limb white and avoid using tint black (secondary colors) if that is a problem for some reason. If this white color is the only color used at your skeleton, you could also write your own modified version of a Spine shader which gets by without requiring additional color per vertex. That requires that you know about writing shaders and is for more advanced users.