Currently, I use a .json file with one command in some folders which is:
combineSubdirectories: true
This is to isolate the textures for the engine's shader in Unity. However, I have no control over the name results and it bases it off of the Spine project's skeleton. Each of these textures have potential to require another texture due to continuous additions to the Spine project.
Is there a command to give each exported png texture a name?